![]() The USD Preview Surface shader can be used in tandem with your primary render vendor Shader or Mari’s own Principled BRDF. ![]() Mari now includes a new Shader type that approximates the look of the UsdPreviewSurface. Which can drive how Mari's Subdivision operates on a per-sub mesh basis, for when a complex object is imported with some portions set to subdivide and others to be left as-is, giving artists the ability to control how Mari and other DCCs, downstream of modelling, will subdivide their meshes. It does not support UsdShade, UsdGeomCamera, UsdLux or other Usd Schemas.Īdditionally, the mesh importer has native support for OpenSubdiv parameters present on UsdGeomMesh prims. Currently the mesh importer only supports UsdGeomMesh and UsdGeomXform primvar types. USD Mesh ImportingĪrtists can now start projects and create Mari objects from USD formatted mesh files. ![]() Our mission at Foundry is to continually grow Mari's USD integration by adding to the features available in our USD plug-ins.įor Studios who want to build their own version of the plug-in, to better tailor how it reads or writes USD suited to Studio pipeline needs, a handy preference is available ( Preferences > USD > General > Load USD Plugin) to disable the shipped USD plug-in, allowing Studio versions to load unconflicted in its place. Mari now ships with a built version of our open source USD plug-ins.
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